
MEDIA LITERACY – Grades 1-8 Language AND Grades 9-12 English
Students can also choose to express their thoughts in words through various ways such as instructions, dialogue, or in sentences for a story. Students can choose the templates on the computer, then print it out and draw the pictures by hand rather than adding images from the computer.
Learning preferences- Comic Life 2 can be used by students in a number of ways. Because there are many different subject areas that Comic Life 2 can be applied to students will be able to take any subject they are studying and find new and fun ways to show their understanding. Interests- Students can use Comic Life 2 to express their personal tastes and creativity in the appearance of the comic. Its easy to use interface will enable students to control how complex they decide to have their comic and to what degree they wish to show their understanding (i.e., through pictures and/or words). Readiness- Students with a wide variety of skills and abilities will be able to convey their understanding through Comic Life 2 since it offers a variety of entry points. Instructions (step by step, details, illustrations, easy to follow). Historical figures (history of, life of). Timelines (history, events, sequences). Comic Life can be used for projects such as: Comic Life 2 can also serve as an assessment and evaluation tool in which teachers can evaluate the student based on the demands of the subject area. Teachers have found that this resource helps them with their lesson plans and gives them new ideas of how to communicate with their students in order to better their understanding of concepts taught in class. The software is easy to use, inspires creativity in students and engages them through new methods of expressing their understanding.
The visual images paired with text convey meaning to a story or topic and the sequencing promotes a full understanding of the concepts. The user friendly interface of Comic Life 2 enables the software to be a useful tool for teachers.